The development of a combined financial literacy curriculum and handbook for NEET women was one of the main project results. The output aimed at developing the necessary skills and competencies to NEET women so that they can understand better various financial concepts, were able to recognize financial risks and opportunities, and can take appropriate financial decisions. It was also expected to strengthen their confidence in financial matters and therefore enhanced their equal participation in modern society and civic life. The curriculum/handbook was designed and used in combination with the rest of the outputs as the basis of the broader training toolkit and was available in four different languages English, Estonian, French and Greek.
The aim of this output was to create an innovative online educational game (Serious/Digital Game) in order to advance the skills, promote and motivate in a playful manner the learners (NEET women) for developing Financial Literacy skills, achieving the greatest positive impact, through the use of a digital game-based environment. It gave the opportunity among other innovative features to present multimedia content, simulate processes and structured stories/scenarios (elaborated content appropriate for the game formats and mechanics). The scenarios were built according to the needs analysis results to satisfy the objectives of the project. Educational digital games had the potential to be a significant tool for training due to the learner's interaction that should be encouraged, the attractiveness of the games as well as the immersive activities. The innovative learning material that was produced and used, was relevant to learner's needs (NEET women) in order to acquire financial skills. All resources were designed for use on smart-phones which were the most popular technology platforms among the project target group and available in four different languages English, Estonian, French and Greek.
To support the delivery of the new curriculum/handbook, a role-play games handbook to teach Financial Literacy was developed, specially designed to guarantee quality training. It also ensured that adult educators were trained to support the NEET women to develop their financial literacy. The handbook focused on teaching financial skills through role-play games and scenarios. In a role-play exercise participants assumed the roles of characters in a scenario. The scenario was fictional or based on an actual incident. For the development of this handbook, partners intended to create several role-play scenarios about money management. Role-play was a useful tool for teaching personal finance concepts. To guarantee a successful role-play experience, partnership created easy replicate materials, realistic scenarios, clear instructions for participants, and finished each role-play game with a thorough debriefing where learners discussed their experiences and what they learned. The handbook was divided into 2 parts: Part 1 containing the theory, methodology, step-by-step processes to follow to develop a role-play game and part 2 containing several scenarios targeting a number of financial skills and was available in four different languages English, Estonian, French and Greek.
Board game to teach money management
Game-based learning both in digital and analogue form has gained a lot of attention in the last decade. It was considered one of the most efficient and prominent informal educational methods. The main advantage that met the needs of the target groups was the transfer of knowledge through an enjoyable and informal manner that met the expectations for playful knowledge. It was also argued that game-based education improves social skills like cooperation, critical thinking, decision making, leadership etc. The objective of this output was to fight against the marginalization and discrimination of special groups of people such as disadvantaged groups and to empower the financial skills of NEET women. The game and guide were in four different languages English, Estonian, French and Greek.